Latest action: Referred to the Committee on Energy and Commerce, and in addition to the Committee on Ways and Means, for a period to be subsequently determined by the Speaker, in each case for consideration of such provisions as fall within the jurisdiction of the committee concerned.
Referred to one or more standing committees for review, hearings, and possible markup.
Specific committees not parsed from action data.
The committee may hold hearings, amend the bill, or let it die without action.
Next: Reported
Full chamber floor — Speaker / Majority Leader controls scheduling
Bill regulates screen time and device use for health and wellness purposes.
The problem
Increased concerns about excessive screen time's effects on public health, particularly for children and young adults, including impacts on sleep, mental health, and development.
The proposal
Establishes standards, regulations, or requirements related to screen use and device design. Likely includes health warnings, usage limits, or manufacturer guidelines.
The impact
Affects tech companies, device manufacturers, consumers, children, parents, schools, and healthcare providers through new screen-related regulations and standards.
Could reduce negative health effects from excessive screen time, particularly for developing children. May address concerns about sleep disruption, eye strain, and posture problems.
Would increase transparency about screen time impacts through warnings and information. Helps parents and users make informed choices about device usage.
May establish ergonomic and break requirements for screen-based work. Could reduce occupational health issues related to computer work.
Could protect children's healthy development by limiting harmful screen exposure. May support better sleep, attention, and social development outcomes.
Tech companies and manufacturers face expenses implementing new standards and regulations. Small companies may struggle more with compliance costs than large corporations.
Regulations could slow development of new screen technologies and applications. Restrictions may hinder beneficial uses of devices in education and healthcare.
Enforcing screen time regulations is difficult and may invade personal privacy. Determining appropriate limits for different ages and situations is complicated.
New regulations could reduce demand for devices or require product redesigns. May affect employment and growth in technology industries.
Generated by AI from the bill text. Not a prediction and not legal or policy advice. The percentage is the model's own rating of each item — self-reported, and not a measure of how accurate it is.
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Individual contributions, grouped by employer · FEC
Where their individual donors work · 2026 cycle
Money from people who work there, not from the company. Not tied to this bill.
Itemized individual contributions via FEC, grouped by the employer each contributor self-reported. Companies and unions cannot contribute to federal candidates from their treasuries, so these totals are money from people who work at an employer — never from the organization itself. They are campaign contributions covering a full election cycle and are not connected to this bill.
Senate LDA lobbying disclosures
No lobbying disclosures matched this bill.